Mar
21
0
We also reveal the world's funniest joke as told by people on the streets of London.
The European premier of the new Imax film, Hubble 3D, has taken place at London's Science Museum .
David Brower tells us about the complexity of rendering some of the fly-throughs, including the 'star' of the show, the Orion nebula.
Mar
21
0
ROUSE Hill shoppers can grab a glimpse of the future of television, and it doesn't involve dorky glasses.
A 3D television that doesn't require viewers to don 3D glasses is currently on display at Tequila's On Main at Rouse Hill Town Centre.
Halo Electronics state manager Renni Atwal claims it is the first of its kind in Australia.
more news on: Vision news
Mar
21
2
Tim Burton thinks Hollywood will cannibalise 3D technology.
The director's most recent big screen offering Alice in Wonderland is in 3D and although he is pleased with the results he is predicting a host of bad three dimensional movies in the coming months.
He said: "It's true that 3D is being hyped at the moment. It was different when we started working on Alice in Wonderland a few years ago. I'm glad I started using it early on and wasn't forced to shoot a film in 3D at all costs, because everyone's
more news on: Tim Burton news
Mar
21
0
If you believe the hype, the next big thing in television is 3-D.
TVs with 3-D capabilities just hit store shelves.
The Masters golf tournament recently announced that it will be broadcast in 3-D, and an array of 3-D television channels and Blu-ray discs are set to debut in coming months.
TV manufacturers and content providers argue that recent 3-D movies such "Avatar" and "Up" have not only raised awareness but also spurred demand for 3-D televisions and programs.
more news on: Vision news
Mar
21
0
I'm wondering, for some time now, how is the best way to display projected shadow on top of mesh, like it was done in GTA III (also vice city and san andreas, and a lots of other game too).
I know that for static geometry, shadows are just alpha masked textures drawn like any other object, but for dynamic object?
For character, or car (or any other object), it seems to use an alpha masked texture, which is draw over the static mesh.
Mar
20
0
Im currently working my way through understanding direct3D with visual basic for windows mobile.
So far I have managed to write a fairly decent engine that allows me to create and transform any number of 3D primitives and 2D sprites.
However I cant seem to figure out how to get Direct3D to apply any sort of shading to my meshes.
Mar
20
3
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